Miles Morales - Fan Art 🕷️
Hello everyone! Today, I want to share with you the latest project I've been working on with my second-year Master's students in Concept Art at FX Barcelona Film School.
It's my take on Miles Morales from the movie "Spider-Man: Into the Spider-Verse." It's been an incredibly enjoyable project due to its complexity and the distinctive style it possesses.
View PostDino Kid 🦖
I'm excited to share my latest character with all of you!
I want to express my gratitude to Eliant Elias for their invaluable assistance in the final touches. I hope you like it!
View PostThe Bird Man
I've created a 3D character based on the talented artist Thibaud Pourplanche! Here's the link to the work. 🔗
Big thanks to Biel Bahí Pla for his invaluable help with the final touches!
View PostLord Eliant
I'm very excited to share this project with all of you before heading off on vacation. Introducing a fantastic character modeled based on the art concept by Eliant Elias.
View PostVlad the Vampire
Hey there! I have a super exciting post to share with you about my latest character that I've been working on. 🧛♂ This vampire is without a doubt the creepiest and scariest creature I have ever modeled!👻 I used ZBrush for the initial modeling and then retopologized and textured in Autodesk Maya and Substance Painter.
View PostBilbo Bolson
Hello everyone! Today I come to share with you my version in 3D cartoon of Bilbo Bolson from the Hobbit movies! First of all it is based on the concept of Javier Burgos 😍A character designer whose art has always fascinated me.
View PostThe Sandman🌕🌙
Hello everybody! I am very excited to share my latest personal work 🌙 It is based on the Chris Ables concept.😍an artist that I love his style! I used ZBrush for modeling the character, 3DS Max for UVs, textures in Adobe Substance Painter and render with Arnold in Maya.
View PostCount Dracula
I used ZBrush for modeling the character, 3DS Max for UVs, textures in Adobe Substance Painter and render with Arnold in Maya.
View PostDr. Strange
I used ZBrush for modeling the character, 3DS Max for UVs, textures in Adobe Substance Painter and render with Arnold in Maya.
View PostHamster Sorcerer
I used ZBrush and Blender for modeling the character, Blender for UVs, textures in Adobe Substance Painter and render with Unreal Engine.
View PostMr.Charles
I used ZBrush for modeling the character, 3DS Max for UVs, textures in Adobe Substance Painter and render with Arnold in Maya.
Mr.CharlesCartoon Warrior
I used ZBrush for modeling the character, 3DS Max for UVs, textures in Adobe Substance Painter and render with Marmoset Toolbag 3.
Cartoon Warrior