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Miles Morales - Fan Art 🕷️
Hello everyone! Today, I want to share with you the latest project I've been working on with my second-year Master's students in Concept Art at FX Barcelona Film School.
It's my take on Miles Morales from the movie "Spider-Man: Into the Spider-Verse." It's been an incredibly enjoyable project due to its complexity and the distinctive style it possesses.
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Dino Kid 🦖
I'm excited to share my latest character with all of you!
I want to express my gratitude to Eliant Elias for their invaluable assistance in the final touches. I hope you like it!
View Post![](upload/portfolio/16.jpg)
The Bird Man
I've created a 3D character based on the talented artist Thibaud Pourplanche! Here's the link to the work. 🔗
Big thanks to Biel Bahí Pla for his invaluable help with the final touches!
View Post![](upload/portfolio/17.jpg)
Lord Eliant
I'm very excited to share this project with all of you before heading off on vacation. Introducing a fantastic character modeled based on the art concept by Eliant Elias.
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Vlad the Vampire
Hey there! I have a super exciting post to share with you about my latest character that I've been working on. 🧛♂ This vampire is without a doubt the creepiest and scariest creature I have ever modeled!👻 I used ZBrush for the initial modeling and then retopologized and textured in Autodesk Maya and Substance Painter.
View Post![](upload/portfolio/12.jpg)
Bilbo Bolson
Hello everyone! Today I come to share with you my version in 3D cartoon of Bilbo Bolson from the Hobbit movies! First of all it is based on the concept of Javier Burgos 😍A character designer whose art has always fascinated me.
View Post![](upload/portfolio/11.jpg)
The Sandman🌕🌙
Hello everybody! I am very excited to share my latest personal work 🌙 It is based on the Chris Ables concept.😍an artist that I love his style! I used ZBrush for modeling the character, 3DS Max for UVs, textures in Adobe Substance Painter and render with Arnold in Maya.
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Count Dracula
I used ZBrush for modeling the character, 3DS Max for UVs, textures in Adobe Substance Painter and render with Arnold in Maya.
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Dr. Strange
I used ZBrush for modeling the character, 3DS Max for UVs, textures in Adobe Substance Painter and render with Arnold in Maya.
View Post![](upload/portfolio/3.jpg)
Hamster Sorcerer
I used ZBrush and Blender for modeling the character, Blender for UVs, textures in Adobe Substance Painter and render with Unreal Engine.
View Post![](upload/portfolio/8.jpg)
Mr.Charles
I used ZBrush for modeling the character, 3DS Max for UVs, textures in Adobe Substance Painter and render with Arnold in Maya.
Mr.Charles![](upload/portfolio/9.jpg)
Cartoon Warrior
I used ZBrush for modeling the character, 3DS Max for UVs, textures in Adobe Substance Painter and render with Marmoset Toolbag 3.
Cartoon Warrior